01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.
01
1. Core Canvas Engine & Drawing Tools
Build the foundational drawing engine. Implement the main HTML5 Canvas viewport with event listeners for mouse/pointer inputs. Create core tool algorithms (freehand brush, line, shapes, eraser), brush properties (size, color, opacity), and an undo/redo state history buffer.
02
2. Layer Architecture & Compositing
Extend drawing capability into a compositing engine. Implement a stacked layer system using dynamic offscreen canvas buffers. Add support for layer reordering, visibility toggles, standard globalCompositeOperation blend modes (Multiply, Screen, Overlay), and clipping masks.
03
3. Timeline, Kinematics & Keyframing
Transition static artwork into dynamic motion. Build a frame-by-frame timeline with onion skinning overlays, property-based keyframe interpolation (position, scale, rotation, easing curves), and a hierarchical scene graph for bone/parenting-based puppet rigging.
04
4. Audio Synchronization & Particle FX
Add dynamic media synthesis and visual polish. Integrate the Web Audio API to handle multi-track audio playback, sound scrubbing, and waveform display. Implement a 2D particle simulation engine for fire, smoke, sparks, and environmental effects.
05
5. Playback Pipeline & Rendering Exporters
Construct high-performance playback control (play, pause, step-frame, target FPS loop). Build rendering export pipelines utilizing MediaRecorder and Canvas.captureStream() for WebM/MP4 video generation, along with animated GIF encoding and SVG/PNG sequence builders.